CRIBBAGE
Introduction
This is a revised version of the classic game of Cribbage.
It incorporates variants found in different versions of the game and adds another!
While the nature of the game remains respected, the additions the author includes have been devised to achieve the following:

Increased scoring opportunities

Increases skill level significantly in the 2 & 4 handed variants of the game

Reduce shuffling achieving faster games, adding at the same time a 'memory' aspect

Overall a more interesting game
Enjoy all these innovations. We have used them for many years and we would not prefer to go back to original scoring.
Requirements:

Quicker games. Less time wasted shuffling

Skill is enhanced by memory of cards played in previous hands. Good
observation allows for better judgement in discarding into the CRIB
(both maximising your hand’s point potential, the risk or gain level of
discarding into the CRIB and risk/gain in the play of the cards.

If the count reaches precisely 15, the player calls “15 for 2”

If it is match with the preceeding card (e.g. successive Queens): 2 points are claimed “pair for 2”

If there are 3 matched successive cards 6 points are claimed

If there are 4 matched successive cards 12 points are claimed
 If the last 3 or more cards played, regardless of order, make a run
(e.g. 867 or QTJ) then 3 points are scored for a run of 3, 4 for a run
of 4, etc. For the purpose of runs the card sequence are
A23456789TJQKA23 etc and this is played cyclically so that K 2A is also counted as a run!

Points may be scored for a Flush that is 4 points for four successive cards of the same SUIT, 5 for 5 successive cards etc.

Finally a point may be claimed for a Jack matching the turned up card's suit.
However the player may elect to take this point in the next phase of
the game  the COUNT. This point cannot be claimed at this juncture by
the next player.
 Pairs. For each different pair: Score 2 points. Note 3 the same
counts as 3 different pairs and 4 the same as 6 different pair
combinations.
 Runs. For each different combination run of 3 cards: Score 3
points. Example: a hand such as QQKA and 5th card A counts as 4
different combinations of 3 card runs  note the cyclic runs OR 4567
and a 3 cut counts 9 (3 different runs of 3)
 15’s. For each different subset of the 5 card hand which adds up to
a 15: count 2 points. Example: 4556 and 5th card 5 counts four
different combinations of 15.
 31’s. For each different subset of the 5 card hand which adds up to
31 count 2 points. Ex. 6788 and 5th card Q there are 2 31’s or with
QQKK and an Ace cut counts 8  4 distinct 31’s.

Flushes. If aby 4 of the five cards are of the same suit this counts 4
points. If all 5 cards are of the same suit, then this count for 8
points.

If holding J of the same suit as the cut card take 1 point (unless already taken in the play).

The points, at each turn to peg, may not be split between pegging opponents back and pegging yourself forwards.

Pegging opponent backwards cannot be done if it takes the opponents score beyond the final quartile (Skunk point) to 89 or less